3 Scrabble Rules That Will Help You Win
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Rule #1 - Bingo
If you play all seven tiles from your rack on a turn, it's called a Bingo, and it gives you 50 bonus points. Serious Scrabble players are always looking for that 50 point bump. But short of expanding your vocabulary, which sounds suspiciously like work, how can you make that work for you?
Play Big, Go Home
The first tip isn’t just a tip, it’s a whole playing strategy. If you can’t play a bingo, don’t play big at all. Keep your words short: a reliable maximum is five letters, that’s just long enough to scoop up any worthwhile bonuses, and short enough to deny scoring opportunities to your opponents. When you see the makings of a big word, be patient. Let the game play out until you can lay down all seven letters and get that sweet 50 points.
Hit ‘em on the End
Most seven-letter or longer plays rely on suffixes or plurals. It’s much easier to lay seven tiles across the end of the word with a convenient S than it is to incorporate already-played letters into your bingo word, forcing you to find room for all those tiles on a crowded board. The best way to keep your opponents from a bingo, therefore, is to scoop up all the ends for yourself. Make sure worrying words are capped off with a neat S or ED.
Are You Challenging Me?
No. No, you aren’t. As a rule, if a bingo goes down, your opponent has been thinking about it for a while. They know it’s good. They’re betting their game on it. Don’t lose a turn and let them rack up more points with a bogus challenge.
Rule #2 - Dictionaries
You can use any dictionary in Scrabble. Always agree on a dictionary to use for challenges before you begin a game. That’s what keeps Scrabble civilized: no matter how acrimonious things get over the board, the big book of words (or convenient and stylish website) gets final say. How does that help us? Well…
Know Your Book
There is an official Scrabble dictionary. Two of them, actually: the Official Scrabble Players’ Dictionary (OSPD) for normal play, and the Official Tournament and Club Word List (OTCWL) for regulated competitive play. How do you game them for your benefit?
You don’t. Those books are designed to keep the game simon-pure. We’re fixing to get dirty. If you want an edge, pick a dictionary that you know is easier on slang and neologisms than the official list. That gives you a whole pocketful of words that may never occur to your opponents to play. Better yet, if someone challenges you on it, they lose a turn and you rake in points.
The nice thing about using a dictionary is your word only has to be in the dictionary. It doesn’t have to be a word anyone on Earth ever actually uses. The best way to implement this trick is to stuff big things in small packages. Unless you’re a Scotsman in love or an aikido practitioner, you have no reason to use the word JO. But it’s in your dictionary, and it’s 11 points in two tiles. XU (an out-of-date Vietnamese currency) and ZAX (a tool for cutting slate) are other examples of big things in small packages.
Lay the Bait
This is the dark side of increasing your vocabulary with the various high-scoring cultural obscurities above. Learning words that are common in dictionaries but unknown in conversation is also beautiful bait. Lay down ZAXES on a triple word score and count the seconds until your opponent asserts a righteous — and entirely invalid — challenge. No turn for them. Free turn full of scoring opportunities for you.
Rule #3 - Bonuses
Premium squares: using those bonus squares to your advantage seem pretty straightforward. They literally explain what they are on the board: triple word scores have “triple word score” written right on them. How are we to co-opt them into our nefarious Scrabble schemes?
Like so, young apprentice.
Remember this rule always: any amount of points for you is better than any amount of points for your opponent. You may feel you’re “wasting” a bonus opportunity by playing a mediocre word for triple points. Fight that feeling. You aren’t just picking up an acceptable if unremarkable number of points. You’re removing scoring opportunities from the board.
Every bonus counts. If you play a word that hits a triple letter score and a double word score, the letter triples, THEN the word doubles. Stack bonuses like that for massive damage. Those opportunities don’t come often, but when they do, they decide games.
The Best Offense Is a Good Defense
There’s a game called Go. Game geeks like to wax lyrical about Go. It’s thousands of years old and has never changed from a single, beautifully simple principle: two players take turns laying black stones or white ones on a 19-by-19 board. Whoever controls the most space at the end, even by a single increment, wins.
When you play Scrabble, think Go. Your goal isn’t to lay down a list of words. It’s to control the board. Strategic, defensive play can remove whole sections of scoring possibilities from your opponent’s consideration.
Can’t play on that bonus square? Fine. Play a V or a C next to it. Watch your opponent sweat blood trying to think of a two-letter play with one of those letters. (There isn’t one.) String a low-scoring word across the bottom of your opponent’s best so they can’t develop it into something even better. If you want to win at Scrabble, play defense.
The phrase “lawful evil” comes from another of the world’s great games: Dungeons and Dragons. It refers to someone who twists the rules of their world to their advantage, who causes suffering and destruction while staying within the letter of the law.
We prefer to think of it as “lawful victory.” Come to your next game prepared — with the Scrabble rules, the right dictionary, a headful of strategy, and a few cheap shots in your pocket — and victory shall be yours. (Evil laugh is optional, but encouraged.)
Need more of our special brand of evil? Try the best reasons to use our Words With Friends cheat. Dark side for life.
Matt Salter has been a professional writer for over 10 years. He is a gaming and technology expert, and world-class word nerd.